The next version of my inventory system is scheduled to release at the end of Q4. Current owners get the upgrade for free! Beta test & more info soon.
Inventory System
Inventory System — 3:50

An easy to use UE5 Inventory system with equipment, hotbars, currency, storage, vendors, banks, crafting, looting, and multiplayer support.

Let my inventory system do the heavy lifting so you can get back to the fun of making a game.

  1. Get set up fast: Create items in minutes by installing one component to your player controller.
  2. Beginner friendly: Robust docs and setup guide will help you through the whole system.
  3. Help from the dev: When the docs are not enough, Dyno is ready to answer your questions.
  4. Actively maintained: This system is actively maintained and available in the latest version of Unreal.
  5. Free updates: Every major version update for this system has been 100% free for all previous owners.

Check out the step by step setup guide:

Setup Guide Inventory System V3
Setup Guide Inventory System V3 — 44:42

Key Features

Why reinvent it from scratch? I have put 1,000+ hours into this full featured inventory system. This is time you can spend polishing the gameplay loop and the fun parts of your project instead.

  1. Items
    Create, spawn, and customize items used by the other systems.
  2. Storage
    Store items on the player and in the world within containers.
  3. Crafting
    Craft items from recipes where other items are the ingredients.
  4. Equipment
    Equip items on the player and add functionality.
  5. Vendor
    Buy and sell items with simple price rules.
  6. Currency
    Award and spend currency like any other item.
  7. Banker
    Persistent storage accessible across levels.
  8. Loot
    Spawn loot from actors and players using your own criteria.
  9. Hotbar
    Quickly use and equip items via key bindings.
  10. Interaction
    Pick up and interact with the items and actors in your world.
  11. Usables
    Create usable items like potions, consumables, and loot boxes.
  12. Spoilables
    Spoil items over time, removing them when they decay.
  13. Starter Gear
    Award your player with items when they first start playing.
  14. Dynamic Data
    Define data for your items that can be changed at runtime.
  15. Cross-Level
    Player storage persists across level loads and seamless travel.
  16. Multiplayer
    Replication ready, works in single and multiplayer games.
  17. Gamepad
    Supports keyboard/mouse and controller.
  18. Save & Load
    Simple save & load system, easy to customize.
Timmy asks Dyno

FAQ

Contact Dyno
How hard is this inventory system to use?
Is there any way to try it out before purchasing?
There is a lot here, is this just an asset flip?
Is this an active project?
Who do I contact if I need help?
What version of Unreal is the current version compatible with?
Upgrade your game with my inventory system right now: