Quick Setup Guide Video:

Quick Setup Guide — 4:00
I tried to make this project as easy as possible to implement and use in your own projects. If you have any issues or need some help please reach out to me!
Follow these steps to add my quest system to your project:
- Add this Quest System asset to your project using the Epic Launcher.
- Open up the AC_Quest_PlayerController component in the Blueprints/Components folder and navigate to the KeyBindings Event Graph. This is where all the keybinds are defined. You will want to make sure none of them conflict with your game.
- Attach the AC_Quest_PlayerController component to your PlayerController. This component will handle adding all other components, as well as the UI to your game for you.
- Start making your quests using the DT_Quests data table located in Blueprints/Variables/DataTables and assign the tags you define in this data to the actors in your world. In the next chapter I will walk you through making a quest step by step.
If you do not have a player controller you will need to add one, and make sure it is selected in the game mode you are using for your level.