What is Item Quality used for?
Item Quality is how we relay how rare an item is to the player. It is purely a visual representation, and is entirely up to you to define for each item. Each item quality is based off of the DA_ItemQuality primary data asset found in the Blueprints/Variables/DataAssets/ItemQuality/ folder.
Modify an existing Item Quality
To modify an existing item quality open the appropriate file and make your changes. You can find all the included item quality data assets in the Blueprints/Variables/DataAssets/ItemQuality/ folder.
Default Included Item Qualities
| File Name | Color | Label / Recommendations |
| DA_IQ_0_Junk | Junk
Items that don't serve a function. The player should be able to sell junk for an amount of currency equal to the effort involved in obtaining the junk. |
|
| DA_IQ_1_Common | Common
Items that have a simple function, typically resources. |
|
| DA_IQ_2_Uncommon | Uncommon
Items that have a useful function, like consumables, or processed resources. |
|
| DA_IQ_3_Rare | Rare
Items that are very useful, typically limited in supply, or difficult to obtain. |
|
| DA_IQ_4_Epic | Epic
Items that are exceptionally useful, extremely limited, very difficult or conditionally acquired. |
|
| DA_IQ_5_Legendary | Legendary
Items that are so rare that it is a really big deal when they are obtained. |
Create a new Item Quality
- Right click in your content browser and select Miscellaneous > Data Asset. Then select DA_ItemQuality from the list. Name your new item quality and move it to the ItemQuality/ subfolder.
- Open up your new item quality and fill out the variables in the details panel.