Items / Item Quality

What is Item Quality used for?

Item Quality is how we relay how rare an item is to the player. It is purely a visual representation, and is entirely up to you to define for each item. Each item quality is based off of the DA_ItemQuality primary data asset found in the Blueprints/Variables/DataAssets/ItemQuality/ folder.

Modify an existing Item Quality

To modify an existing item quality open the appropriate file and make your changes. You can find all the included item quality data assets in the Blueprints/Variables/DataAssets/ItemQuality/ folder.

Default Included Item Qualities

File Name Color Label / Recommendations
DA_IQ_0_Junk
Junk

Items that don't serve a function. The player should be able to sell junk for an amount of currency equal to the effort involved in obtaining the junk.

DA_IQ_1_Common
Common

Items that have a simple function, typically resources.

DA_IQ_2_Uncommon
Uncommon

Items that have a useful function, like consumables, or processed resources.

DA_IQ_3_Rare
Rare

Items that are very useful, typically limited in supply, or difficult to obtain.

DA_IQ_4_Epic
Epic

Items that are exceptionally useful, extremely limited, very difficult or conditionally acquired.

DA_IQ_5_Legendary
Legendary

Items that are so rare that it is a really big deal when they are obtained.

Create a new Item Quality

  1. Right click in your content browser and select Miscellaneous > Data Asset. Then select DA_ItemQuality from the list. Name your new item quality and move it to the ItemQuality/ subfolder.
  2. Open up your new item quality and fill out the variables in the details panel.
  3. QualityColor is the color that represents this item. It is used on the background of the UI_Item icon as well as used in the UI_ItemTooltip background and title.
    QualityLabel is the text label for the item quality, shown on the item tooltip under the item name.